![]() ![]() The mixture of horde mode chaos and frenetic multiplayer PvP may feel a touch odd at times, but it does work. It’s not exactly flawless, but it really makes playing a support role enjoyable in a way many multiplayer titles are unable to do. I had a lot of fun playing support because of this. No matter what the skills, each suit has some attacking power, and in the case of support characters, that often sees defensive and aid skills double up as offensive weapons. In the fine tradition of every multiplayer title that encourages and rewards playing different roles beyond ‘I can shoot the most things!, Exoprimal ensures each class has some worth, even if not every exosuit is worthwhile to use. There’s a small selection of different chassis for willing meatbags to stuff themselves into and they are divided into typical classes such as Tank and Support. The important part here is ‘how?’ and that’s where the exosuits come into play. That’s achieved by making the most of teamwork and slaughtering your prehistoric pests as swiftly as possible. ![]() The other checkpoints are mini-hordes where you’re racing against the spectral opposition to get to the finish line first. Then it becomes a two-way battle between mechs and dinosaurs. You shoot dinos as they try to swarm a protected item, and at some point, both your path and that of the other team converge. In the psychical version, the action is akin to Overwatch’s package delivery multiplayer. Both feature online competitive play between two teams of five players, but one puts you psychically in contact with another team, whilst the other sees you competing against the ‘ghost’ of another team. Exoprimal deals with its dino-smashing action in two distinct modes. Let’s focus on the good stuff first though. The back end holds that unmistakable smell of that awkward 2008-2016 era. If the front of Exoprimal is reminiscent of turn-of-the-century Capcom. But it’s also a needlessly cluttered trough of bad online practices. Exoprimal is fun, that’s not up for debate. That’s not exactly a ringing endorsement but unfortunately dinosaur fans, and those looking for some originality in their online action, can’t afford to be choosy.And if you’re going to infer that, you kind of need to make your ‘not Dino Crisis’ game a banger. We don’t particularly ever want to play it again, but we can’t say we didn’t have fun with it, when we got a good game going. This is an odd game, that’s both cynically chasing industry trends and standing in clumsy opposition to them. The interludes with humans back at base are fairly obnoxious but to be honest that feels just as turn-of-the-century as everything else, with a goofy lack of pretension that is genuinely refreshing. The robots and dinosaurs are all nicely designed and animated, with lots of cute details that give them a surprising amount of personality. Much of that comes from its old school Capcom vibes. Exoprimal is not a great game but despite borrowing so much from other titles it does have an idiosyncratic charm all of its own. Although we assume things are busier on Xbox, where it’s a day one Game Pass title – which makes it much easier to recommend. That’s a lot to ask for any game, especially a niche one like this, that has not exactly been bustling in its first week online. Games Inbox: Is Baldur’s Gate 3 too lewd? The early rounds, where you can’t interact with the rival team, are basically a race to complete the objectives first, so that you get a bonus to start the next round, and that’s an interestingly unique dynamic that emphasises team play and forward planning. It feels like the game is purposefully throwing every mechanic it can think of at the wall, in the hope that something sticks, but it’s actually more considered than it first seems. That seems like a bit of hodgepodge at first, especially when the game adds the prehistoric equivalent of a Mario Kart blue shell, where a team member – usually the lowest performing one – gets to control a giant dinosaur in an attempt to turn the tide. Matches are round-based but they can have a wide range of objectives, from just killing a set number of dinosaurs to taking on bosses, capturing control points, and delivering high value packages.Īt first the rival team are only visible as Dark Souls style red phantoms, playing in their own game, but in subsequent rounds the two games converge and you have to fight them as well. None of that matters though, as Exoprimal is a third person online shooter in which you’re constantly dealing with swarms of dinosaurs, amidst both co-operative and competitive elements -depending on what is going on at any given time.Ĭapcom has clearly been playing a lot of online shooters lately but rather than focusing on one particular style they’ve instead filled Exoprimal with absolutely every permutation, all at once. ![]()
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